Tepee3D provides you with a 3D lifespace that can be fully customized by adding new elements, objects or using new plugins.
Tepee3D runs in full-screen mode, enabling you to navigate around using arrows. You can easily add new views and use existing plugins to add new objects to the scene.

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Tepee3D Activation Code is a powerful 3D program that empowers you to add new objects to your home or place of business, including indoor and outdoor objects.
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KeyMacro is used to create a powerful macro editor for keyboard shortcuts. It features an interface similar to the standard keymap of the current editor and is a very powerful and useful addition to the editor.
Every macro can be saved and can be re-opened at any time. KeyMacro can be used as a shortcut or command editor, with several editors, like the standard Keymacro-editor.
KeyMacro can be linked to external files.
Copy KeyMacro.jar to the plugins folder.
View -> KeyMacro
You can either use the default KeyMacro-keys or you can choose from the 4 keys in the keymap of the default editor.
Note: The default KeyMacro-keymap only has 7 keys. To add more keys, you need to use the macros function.
You can use KeyMacro as a replacement for a standard keymap. To do this, install KeyMacro.jar in the plugins folder, then open the KeyMacro-editor, set «Open Using Editor» and load the standard Keymacro-keymap.
KeyMacro does not automatically install any plugins. You can manually add plugins to the KeyMacro-editor or add them to the plugins folder.

This is a demo version of the ‘Lighting/Reflections’ plugin, currently available as an external tool.
The plugin displays information about all light sources, their current power levels, and the current reflection maps.
You will need an extension point of type ‘lt_lightmap’.
Keyboard shortcuts:
Lightmap: n
Power level: o
Reflections: r
Settings: s
You can edit the power levels of the lights, see the reflections, or modify the settings in the settings view.
If you need to do a lot of customizations you may want to use the Lightmap-externals setting instead of the plugin.

This is a demo version of the ‘Mesh’ plugin, currently available as an external tool.
The plugin uses the’meshutils’ package to iterate over the object’s verts, normals and faces.
There is no render export option yet.
You will need an extension point of type ‘lt_mesh’.
Keyboard shortcuts:
Rotation: R
Cycle: C
Move: V

This is a demo version of the ‘Match’ plugin,

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Other than a simple rendering engine, Tepee3D offers a complete environment for creating and managing 3D applications. A powerful plugin architecture makes it possible to add a wide range of 3D components to your application. Everything can be dragged, dropped and re-arranged to create an unique environment.

You can use Tepee3D as an integrated application framework. It is a complete framework for creating 3D applications. It is inspired by a realtime application.

Using the new View Tree, you can add, remove and move Views (3D windows) inside your scene. You can add Views as singletons, instances, or groups to give them flexibility and isolation.

Using the View Staging System, you can create and manage groups of Views that can be placed anywhere inside your scene.

Using the Scene State System, you can easily create 3D entities that are reused and placed in a group.

Using the Plugin Framework, you can easily add your own plugins to create more powerful applications.

Using the Plugin Manager, you can easily import and use 3rd party plugins to extend the base functionality.

Using the Plugins Manager, you can manage the installed plugins and their status.

Using the Publish System, you can publish a custom Plugins Manager to be available to your users.

Requires Python 2.5, or higher. Currently has a UI based on PyGtk. See for more information.

Plugin example:

Here is an example of a «Plugin» that adds a Dynamic menu:

from tepepe3d.ui.core import *
from tepepe3d.ui.view import *
from tepepe3d.ui.plugin import *
from tepepe3d.ui.pluginmanager import *

class TE1ExamplePlugin(Object):

def __init__(self, view=None, manager=None):
self.view = view
self.manager = manager

def __del__(self):

def create_menu(self, view):
»’Create and add the menu to the scene view.»’


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Tepee3D provides a software-based, instant, working, 3D environment. It is not a 3D modeling tool. You can start working with Tepee3D right away. It is easy to use. You can easily navigate and add new elements to the scene.

Download size:
The zip file contains the Tepee3D file, the CGStandardTepee and the Tepee3D manual in PDF format. The Tepee3D manual is 1 MB.

The manual and the Tepee3D executable file can be downloaded from the main page. You can run Tepee3D by clicking on the Tepee3D executable file. You can select between windowed and full screen mode.

Change log:
Version 0.9.5:
– New graphics objects
– New items of the built-in libraries
– New items of the plugins library (see below)
– New new scenes and objects
– Minor bug fixes and improvements

– Tepee3D manual (see above)
– Wikipedia : wiki.en.wikipedia.org
– Tepee3D main page:
– Tepee3D forum:

The following plugins are available from the Tepee3D plugins library:
– Tepee3D Graphics Panel

Tepee3D plugins library:

– Tepee3D Photo Editor:
Allows you to import and edit pictures.
See Tepee3D Photo Editor article.

– Tepee3D Brushes:
Allows you to import brushes (for texture or color) and use them directly in the Tepee3D environment.
See Tepee3D Brushes article.

Available plugin libraries:

– Tepee3D Graphics Panel

– Tepee3D Brushes

– Tepee3D General

– Tepee3D Tools

– Tepee3D Materials

– Tepee3D Lights

– Tepee3D Skies

– Tepee3D Materials

– Tepee3D Lights

– Tepee3D Skies

– Tepee3D Sound

– Tepee3D Camera

– Tepee3D Hardware

– Tepee3D Software

Create your first scene:

You can create a new scene from the Import menu or by right-clicking on the scene and selecting new scene from the context menu. You can then select from several templates.

The available templates:

– Tepee3D default
– Tepee3D Fullscreen
– Tepee3D Table

– Tepee3D Interactive (multitouch)

You can load a scene saved by another user with the default scene loading menu.


System Requirements:

Internet Explorer 8 or above
Windows Vista, Windows 7 or Windows 8
Minimum 1.4 GHz processor
Minimum 512MB RAM (1GB recommended)
1024 x 768 display, 16:9 aspect ratio
MacOS X 10.8 (Mountain Lion), 10.9 (Mavericks), 10.10 (Yosemite), 10.11 (El Capitan)
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